Nick’s been getting ready for his close-up for a few months now and has started putting up Devlogs about Move or Die again. The first short episode covers the fix for one of the most reported bugs in the game, as well as Nick’s general thoughts on moving forward with bug-fixing and content creation for Move or Die.
Check it out, it’ll take you less than a poop’s time.
This is the third entry in our short series of whimsical interviews with current team members of Those Awesome Guys.
Our third interview brings up Josh, resident computer-whisperer, to the mic.
If you missed our previous interview, Stevie summed up a 3D artist’s life pretty well. Read more…
This is the second entry in our short series of whimsical interviews with current team members of Those Awesome Guys.
Our second interview lines up Stevie, a man whose alphabet always starts with XYZ.
If you missed our previous interview, Lidia gave some pretty nifty answers last week.
Since Those Awesome Guys was founded back in 2012, its internal structure never really resembled any accurate definition of a “team”.
With only a handful of people joining and leaving every now an then, collaboration was done throughout shorter or longer terms, but most of the time it was just Nick by himself.
After the release of Move or Die in early 2016, it was pretty clear that the team was long overdue for a much needed expanse, so Nick started to look into various avenues of recruitment.
Mostly posting silly things to reddit and seeing who replied, or foraging through the vast fields of modders until he found something edible, he eventually started filling out positions. These stemmed from the natural needs the studio started to have, rather than a pre-filled out game development studio template.
For a while now I was fascinated by the idea of commercial eye tracking and being able to use that data in game development.
This year when I was at GDC, I met with the guys from Tobii (who were super cool by the way), and I managed to get my hands on one of their “Eye Trackers“. (This is -NOT- a sponsored post by the way, I just think this thing is awesome)
After Move or Die came out last year and players started throwing money at it, we figured that we can use those monies to get more awesome developers on the team in order to work on progressively more awesome things. So with that in mind, I will talk about the process we (I) go through when it comes to making our small team less small.
We got a spanking new website! It uses orange and blue because that’s what the big guys use… And since you are reading this, you probably already know what I’m talking about.
So yeah, that’s all. NEW SITE WOOP WOOP!