So many of you might be wondering what we’ve got up our sleeves for the immediate future. While the entire team has been busy polishing up the tons of game modes, characters and other shenanigans bound to be released in the upcoming Winterupdates, there were certain moments when we decided we might also need to take a step and look through some of the features that have been part of the game for almost 2 years since release.
Nick’s been getting ready for his close-up for a few months now and has started putting up Devlogs about Move or Die again. The first short episode covers the fix for one of the most reported bugs in the game, as well as Nick’s general thoughts on moving forward with bug-fixing and content creation for Move or Die.
Check it out, it’ll take you less than a poop’s time.
Since Those Awesome Guys was founded back in 2012, its internal structure never really resembled any accurate definition of a “team”.
With only a handful of people joining and leaving every now an then, collaboration was done throughout shorter or longer terms, but most of the time it was just Nick by himself.
After the release of Move or Die in early 2016, it was pretty clear that the team was long overdue for a much needed expanse, so Nick started to look into various avenues of recruitment.
Mostly posting silly things to reddit and seeing who replied, or foraging through the vast fields of modders until he found something edible, he eventually started filling out positions. These stemmed from the natural needs the studio started to have, rather than a pre-filled out game development studio template.
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