Nick’s been getting ready for his close-up for a few months now and has started putting up Devlogs about Move or Die again. The first short episode covers the fix for one of the most reported bugs in the game, as well as Nick’s general thoughts on moving forward with bug-fixing and content creation for Move or Die.
Check it out, it’ll take you less than a poop’s time.
For a while now I was fascinated by the idea of commercial eye tracking and being able to use that data in game development.
This year when I was at GDC, I met with the guys from Tobii (who were super cool by the way), and I managed to get my hands on one of their “Eye Trackers“. (This is -NOT- a sponsored post by the way, I just think this thing is awesome)
After Move or Die came out last year and players started throwing money at it, we figured that we can use those monies to get more awesome developers on the team in order to work on progressively more awesome things. So with that in mind, I will talk about the process we (I) go through when it comes to making our small team less small.
A few weeks from now, Otaku Festival happens, a yearly event about Japanese culture and gaming. (If you look close enough at the site’s background you can see my face)
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