The best reviews are the worst reviews
Nick’s at it again with pumping out Devlogs. This time, instead of a content update or Q&A session, Nick decided to read some reviews on the Move or Die Steam Page. No surprises there then.
Have a look:
Nick’s at it again with pumping out Devlogs. This time, instead of a content update or Q&A session, Nick decided to read some reviews on the Move or Die Steam Page. No surprises there then.
Have a look:
Nick’s been getting ready for his close-up for a few months now and has started putting up Devlogs about Move or Die again. The first short episode covers the fix for one of the most reported bugs in the game, as well as Nick’s general thoughts on moving forward with bug-fixing and content creation for Move or Die.
Check it out, it’ll take you less than a poop’s time.
For a while now I was fascinated by the idea of commercial eye tracking and being able to use that data in game development.
This year when I was at GDC, I met with the guys from Tobii (who were super cool by the way), and I managed to get my hands on one of their “Eye Trackers“. (This is -NOT- a sponsored post by the way, I just think this thing is awesome)
Finally live on steam and a new awesome teaser trailer video for your eyes to enjoy!
Steam!
Great news today, we’re live on steam! At least the game’s page is (you can’t purchase the game just yet).
The new, improved death animation & effects + the awesome new title screen (made in 3D) that will be featured in the following videos!
Death Effect
I realized I forgot to post about this since it has been implemented in the game. A while ago we spiced up the death effect when a player bites the dust.
Watch me draw and animate a new tile form scratch + Lobby UI redesign!
This Monday will be a bit short on content seeing that we are doing some optimization work right now. This means that we don’t really have any new content to show, so instead I prepared a time lapse of my drawing the teleporter tile introduced last week.
More details on Move or Die, explanation video with my face in it and a greenlight campaign!
Have you noticed the lack of Monday post last week? That’s because we were working hard to finalize the demo of