Teleporter Time Lapse & New UI

Watch me draw and animate a new tile form scratch + Lobby UI redesign!

This Monday will be a bit short on content seeing that we are doing some optimization work right now. This means that we don’t really have any new content to show, so instead I prepared a time lapse of my drawing the teleporter tile introduced last week.

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By in , , | July 7, 2014

Game Soundtrack, more than just a song

The power of the soundtrack within in a game, dynamic transitions.

Personally, I’m very intrigued by music in video games and how it could be used to re-enforce what happens on screen (or even give you a clue of what to  expect even though it’s not on screen yet). I’m not talking about how catchy a song is, (or about dance/rhythm games), but rather how music is used to enhance the interactive experience.

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Teleporters

Moving from A to B way WAY faster. Teleporters for the first time in Move or Die!

When it come to Move or Die, the gameplay is completely different from Concerned Joe’s, therefore some tiles must change their behavior. The first ones to do this are the Temp Tiles, which now re-appear after a short while. This allows the player to take a risky route, rendering his chaser useless for not being able to follow.

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By in , | June 30, 2014

AI and Fan Art

AI Bots path finding and amazing fan art by Kristina Toxicpanda!

We’ve been working on AI in the past few days. We managed to implement path finding by using A* with a bunch of other tweaks in order to get it to be able to maneuver through the level. Right now we have an AI Joe that can go (almost) anywhere you click.

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