Categories for Game Design

Were looking for an Unreal UI/HUD Tech Artist

About the Role

We’re looking for a dedicated Unreal Engine widgets expert. Someone to lay the foundation for UI & HUD implementation in an unannounced Unreal project.

Location: Remote

Job Type: Part-time (with the option for full-time if your schedule allows)

Responsibilities

  • Lay out a robust and flexible UI implementation using Unreal’s Widgets system
  • Import and adapt vector graphics for various UI elements in the project
  • Set up modular assets like buttons, lists, progress bars that can be reused in multiple menus

Requirements

  • A thorough understanding the Unreal’s widgets system
  • Experience with setting up flexible UI systems that are easy to expand and scale nicely on multiple platforms
  • Organized AS F**K
  • Confidence in exporting/importing and manipulating already existing vector graphics to adapt them for various use case scenarios

How to Apply

We don’t judge based on diplomas, so if you want to catch our attention, show us what you can do/did for the indie games industry.

Send us an e-mail with any info or materials that you think might woo us at welackahrdepartment(at)thoseawesomeguys.com (yes it’s a real email address & no, we actually have a human being in charge of HR)

Good luck! Keep being awesome!

By in | September 29, 2025

Item System Overhaul | Move or Die

Hey there!

So many of you might be wondering what we’ve got up our sleeves for the immediate future. While the entire team has been busy polishing up the tons of game modes, characters and other shenanigans bound to be released in the upcoming Winter updates, there were certain moments when we decided we might also need to take a step and look through some of the features that have been part of the game for almost 2 years since release.

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By in | December 4, 2017

The games on fire and we have a really small extinguisher

Nick’s been getting ready for his close-up for a few months now and has started putting up Devlogs about Move or Die again. The first short episode covers the fix for one of the most reported bugs in the game, as well as  Nick’s general thoughts on moving forward with bug-fixing and content creation for Move or Die.

Check it out, it’ll take you less than a poop’s time.

Those Awesome Interviews: Lidia

Since Those Awesome Guys was founded back in 2012, its internal structure never really resembled any accurate definition of a “team”.

With only a handful of people joining and leaving every now an then, collaboration was done throughout shorter or longer terms, but most of the time it was just Nick by himself.

 

After the release of Move or Die in early 2016, it was pretty clear that the team was long overdue for a much needed expanse, so Nick started to look into various avenues of recruitment.

Mostly posting silly things to reddit and seeing who replied, or foraging through the vast fields of modders until he found something edible, he eventually started filling out positions. These stemmed from the natural needs the studio started to have, rather than a pre-filled out game development studio template.

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