Those Awesome Interviews: Lidia

Since Those Awesome Guys was founded back in 2012, its internal structure never really resembled any accurate definition of a “team”.

With only a handful of people joining and leaving every now an then, collaboration was done throughout shorter or longer terms, but most of the time it was just Nick by himself.

After the release of Move or Die in early 2016, it was pretty clear that the team was long overdue for a much needed expanse, so Nick started to look into various avenues of recruitment.

Mostly posting silly things to reddit and seeing who replied, or foraging through the vast fields of modders until he found something edible, he eventually started filling out positions. These stemmed from the natural needs the studio started to have, rather than a pre-filled out game development studio template.

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How We Find Awesome Guys

After Move or Die came out last year and players started throwing money at it, we figured that we can use those monies to get more awesome developers on the team in order to work on progressively more awesome things. So with that in mind, I will talk about the process we (I) go through when it comes to making our small team less small.

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1 Comment By in , | March 11, 2017

New website, it smells like new!

We got a spanking new website! It uses orange and blue because that’s what the big guys use… And since you are reading this, you probably already know what I’m talking about.

So yeah, that’s all. NEW SITE WOOP WOOP!

0 Comments By in | February 13, 2017