Categories for Game Design

The beginning of MoD & Game Modes

Looking back on the history of Move or Die, how everything started and what to expect in the future!

We are slowly approaching a point where we’ll be able to play a proper online match with all the game modes. Everything is slowly coming together and hopefully by next week, we’ll already have a fully working build with networking.

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By in , | September 15, 2014

Networking & Background Assets

Networking is totally a thing now! Testing the connection between 2 clients and showcasing the new background assets.

We have some networking progress! After a few weeks of work things are starting to shape up. Right now we have player movement synced across multiple instances of the game, as well as game modes and levels.

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By in , , | September 8, 2014

Game Soundtrack, more than just a song

The power of the soundtrack within in a game, dynamic transitions.

Personally, I’m very intrigued by music in video games and how it could be used to re-enforce what happens on screen (or even give you a clue of what to  expect even though it’s not on screen yet). I’m not talking about how catchy a song is, (or about dance/rhythm games), but rather how music is used to enhance the interactive experience.

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