Categories for Game Design
Updates on the “Rat Race” game mode, local conventions and in-game icons!

Sugar Rush
Remember the “Rat Race” mode I mentioned last week? It has come a long way, after a few days of work, it’s now called “Sugar Rush” and it’s all about candies!
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Some UI work regarding the game modes screen and the beginning of a new game mode!

New Rules Screen
Still doing UI work… I redesigned the “Game rules screen” from which you can change the game modes played and the number of rounds required to win the match.
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The new, improved death animation & effects + the awesome new title screen (made in 3D) that will be featured in the following videos!

Death Effect
I realized I forgot to post about this since it has been implemented in the game. A while ago we spiced up the death effect when a player bites the dust.
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Looking back on the history of Move or Die, how everything started and what to expect in the future!
We are slowly approaching a point where we’ll be able to play a proper online match with all the game modes. Everything is slowly coming together and hopefully by next week, we’ll already have a fully working build with networking.
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Networking is totally a thing now! Testing the connection between 2 clients and showcasing the new background assets.
We have some networking progress! After a few weeks of work things are starting to shape up. Right now we have player movement synced across multiple instances of the game, as well as game modes and levels.
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A pumpkin with emotions and preview of the server browser (prototype)!
I’ve JUST finished these expressions like 5 minutes before I wrote this post 😀
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The power of the soundtrack within in a game, dynamic transitions.
Personally, I’m very intrigued by music in video games and how it could be used to re-enforce what happens on screen (or even give you a clue of what to expect even though it’s not on screen yet). I’m not talking about how catchy a song is, (or about dance/rhythm games), but rather how music is used to enhance the interactive experience.
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