Plushies & New Programmer
I learned to sew and I’ve made a Toasty plushie! That, and a new programmer joins the team!
This week has been rather interesting. A lot of things happened however little progress has been made on the actual game.
I learned to sew and I’ve made a Toasty plushie! That, and a new programmer joins the team!
This week has been rather interesting. A lot of things happened however little progress has been made on the actual game.
Banners make anything feel legit + Local Move or Die tournament event!
Check out these awesome banners I just printed!
Adding hands to a character for the first time in Move or Die and spicing up the menu with some Icons!
I’ve been working on characters in the past few days and I’m finally done with the expressions for all of them!
A pumpkin with emotions and preview of the server browser (prototype)!
I’ve JUST finished these expressions like 5 minutes before I wrote this post 😀
We passed greenlight, update on AI bot and a new little character!
Good news everyone! Move or Die was Greenlit this week on the 11th! This means the game will be released as soon as we finish a couple of things.
Watch me draw and animate a new tile form scratch + Lobby UI redesign!
This Monday will be a bit short on content seeing that we are doing some optimization work right now. This means that we don’t really have any new content to show, so instead I prepared a time lapse of my drawing the teleporter tile introduced last week.
The power of the soundtrack within in a game, dynamic transitions.
Personally, I’m very intrigued by music in video games and how it could be used to re-enforce what happens on screen (or even give you a clue of what to expect even though it’s not on screen yet). I’m not talking about how catchy a song is, (or about dance/rhythm games), but rather how music is used to enhance the interactive experience.