Updates on the “Rat Race” game mode, local conventions and in-game icons!
Remember the “Rat Race” mode I mentioned last week? It has come a long way, after a few days of work, it’s now called “Sugar Rush” and it’s all about candies!
Some UI work regarding the game modes screen and the beginning of a new game mode!
New Rules Screen
Still doing UI work… I redesigned the “Game rules screen” from which you can change the game modes played and the number of rounds required to win the match.
Finally live on steam and a new awesome teaser trailer video for your eyes to enjoy!
Great news today, we’re live on steam! At least the game’s page is (you can’t purchase the game just yet).
The new, improved death animation & effects + the awesome new title screen (made in 3D) that will be featured in the following videos!
I realized I forgot to post about this since it has been implemented in the game. A while ago we spiced up the death effect when a player bites the dust.
Fan art is amazing! The superb drawing made by Kawiku and a preview of the 3D title I’m working on.
Background Assets/ Level Prettyfication
In the past week I’ve been continuing the work on the “replacement of background assets” task.
Looking back on the history of Move or Die, how everything started and what to expect in the future!
We are slowly approaching a point where we’ll be able to play a proper online match with all the game modes. Everything is slowly coming together and hopefully by next week, we’ll already have a fully working build with networking.
Networking is totally a thing now! Testing the connection between 2 clients and showcasing the new background assets.
We have some networking progress! After a few weeks of work things are starting to shape up. Right now we have player movement synced across multiple instances of the game, as well as game modes and levels.