Categories for Move or Die
Updates on the “Rat Race” game mode, local conventions and in-game icons!
![](https://thoseawesomeguys.com/wp-content/uploads/2014/10/Niji-Sugar-1.png)
Sugar Rush
Remember the “Rat Race” mode I mentioned last week? It has come a long way, after a few days of work, it’s now called “Sugar Rush” and it’s all about candies!
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Some UI work regarding the game modes screen and the beginning of a new game mode!
![](https://thoseawesomeguys.com/wp-content/uploads/2014/10/UI-and-Game-Modes-1.png)
New Rules Screen
Still doing UI work… I redesigned the “Game rules screen” from which you can change the game modes played and the number of rounds required to win the match.
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Finally live on steam and a new awesome teaser trailer video for your eyes to enjoy!
![](https://thoseawesomeguys.com/wp-content/uploads/2014/10/Teaser-1.png)
Steam!
Great news today, we’re live on steam! At least the game’s page is (you can’t purchase the game just yet).
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The new, improved death animation & effects + the awesome new title screen (made in 3D) that will be featured in the following videos!
![](https://thoseawesomeguys.com/wp-content/uploads/2014/09/Death-effects-and-Title-1.png)
Death Effect
I realized I forgot to post about this since it has been implemented in the game. A while ago we spiced up the death effect when a player bites the dust.
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Fan art is amazing! The superb drawing made by Kawiku and a preview of the 3D title I’m working on.![](https://thoseawesomeguys.com/wp-content/uploads/2014/09/3d-title-1.png)
Background Assets/ Level Prettyfication
In the past week I’ve been continuing the work on the “replacement of background assets” task.
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Looking back on the history of Move or Die, how everything started and what to expect in the future!![](https://thoseawesomeguys.com/wp-content/uploads/2014/09/Beginning-1.png)
We are slowly approaching a point where we’ll be able to play a proper online match with all the game modes. Everything is slowly coming together and hopefully by next week, we’ll already have a fully working build with networking.
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Networking is totally a thing now! Testing the connection between 2 clients and showcasing the new background assets.![](https://thoseawesomeguys.com/wp-content/uploads/2014/09/Netowkring-1.png)
We have some networking progress! After a few weeks of work things are starting to shape up. Right now we have player movement synced across multiple instances of the game, as well as game modes and levels.
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