The new, improved death animation & effects + the awesome new title screen (made in 3D) that will be featured in the following videos!

Death Effect
I realized I forgot to post about this since it has been implemented in the game. A while ago we spiced up the death effect when a player bites the dust.
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Fan art is amazing! The superb drawing made by Kawiku and a preview of the 3D title I’m working on.
Background Assets/ Level Prettyfication
In the past week I’ve been continuing the work on the “replacement of background assets” task.
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Looking back on the history of Move or Die, how everything started and what to expect in the future!
We are slowly approaching a point where we’ll be able to play a proper online match with all the game modes. Everything is slowly coming together and hopefully by next week, we’ll already have a fully working build with networking.
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Networking is totally a thing now! Testing the connection between 2 clients and showcasing the new background assets.
We have some networking progress! After a few weeks of work things are starting to shape up. Right now we have player movement synced across multiple instances of the game, as well as game modes and levels.
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I learned to sew and I’ve made a Toasty plushie! That, and a new programmer joins the team!

This week has been rather interesting. A lot of things happened however little progress has been made on the actual game.
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Banners make anything feel legit + Local Move or Die tournament event!
Check out these awesome banners I just printed!
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Adding hands to a character for the first time in Move or Die and spicing up the menu with some Icons!

I’ve been working on characters in the past few days and I’m finally done with the expressions for all of them!
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